Mercenary Maneuvers
Passing Step. When you are targeted with a Melee Attack, as a Reaction, you may choose to expend two TP and impose Disadvantage on the attack. If the attack misses, you may strike back with a Melee Attack of your own.
False Edge. When you miss a Weapon Attack, once per turn, you may choose to expend 1 TP and change the direction of your stroke or take sharper aim to reattempt the Attack.
Engage. As a reaction, when a creature comes within reach of your currently equipped melee weapon, you may expend 1 TP to make a Weapon Attack. On a hit, the creature is put Off-Balance. TP is not consumed on a miss.
Fast Blade. Expend 1 TP to perform an attack with the weapon in your main hand as though it were and Off-hand Attack.
Intervention. If you are wielding a shield, when a creature within 5ft of you is targeted with an Attack, you may expend 3 TP to impose disadvantage on the Attack as a Reaction. No TP is consumed if the Attack still connects.