Fighter
Hit Points
- At level 1: 10 + your Constitution Bonus
- At higher levels: 1d10(6) + your Constitution Bonus
Proficiencies
- Armor: light, medium, and heavy armor
- Shields: light and medium shields
- Tools: none
- Saving Throws: Strength or Dexterity
- Skills: Athletics
Starting Equipment
- a) two melee weapons or b) a melee weapon and a medium shield
- a) a set of studded leather armor or b) a chain shirt
Class Traits
Blood for Blood. (Cross-class) The heat of battle feeds your vitality. When you land a Melee Attack, and before rolling damage, you may choose to regain hit points equal to the damage dealt. You must finish a Rest to use this trait again. Beginning at level 7, you regain a number of hit points equal to twice the damage dealt.
Opportunistic Strike. Beginning at level 2, when a creature leaves the reach of your currently equipped melee weapon, you may make a Melee Attack against it as a Reaction.