4. ClassesFighter

Hit Points

  • At level 1: 10 + your Constitution Bonus
  • At higher levels: 1d10(6) + your Constitution Bonus

Proficiencies

  • Armor: light, medium, and heavy armor
  • Shields: light and medium shields
  • Tools: none
  • Saving Throws: Strength or Dexterity
  • Skills: Athletics

Starting Equipment

  • a) two melee weapons or b) a melee weapon and a medium shield
  • a) a set of studded leather armor or b) a chain shirt

Class Traits

Blood for Blood. (Cross-class) The heat of battle feeds your vitality. When you land a Melee Attack, and before rolling damage, you may choose to regain hit points equal to the damage dealt. You must finish a Rest to use this trait again. Beginning at level 7, you regain a number of hit points equal to twice the damage dealt.

Opportunistic Strike. Beginning at level 2, when a creature leaves the reach of your currently equipped melee weapon, you may make a Melee Attack against it as a Reaction.